🌾 The Farmhand Mint
The one collection of Harvest County. Earned first, then open. Testnet preview.
What you pay depends on what you earned in the Harvest Trial, one announced week farmed in a real town of a hundred farms sharing one market, with the town you land in drawn by a secret committed before the week opens. The top tenth of each town mints free, everyone else who finished that week mints at half price, and anyone at all may mint at full price while supply lasts. Skill is rewarded with price, not with exclusive access. Each Farmhand's wallet is sealed with one heirloom strain, and fills only with what it earns in play. Expect nothing from holding it. No yield, no rewards, no promises. If someone tells you otherwise, they are not us. Do your own research.
What this is
| Supply | – minted of 4,444, one per farmer |
| Price | – |
| Paid in | – (USDG on mainnet; its testnet deployment here) |
| Inside the wallet | One heirloom strain, rolled and committed before the mint opens. In free play it makes that one crop ripen sooner: an hour at common, two at uncommon and rare, three at legendary, and at rare and above the strain's quirk is live in the field too. In staked brackets it does nothing at all, because every entrant there is stock class. Trophies accumulate through play. What every rarity does. |
| Resale royalty | 5%, routed 100% to the free prize pool bounties. The operator receives nothing from trading, ever. |
| Provenance | – |
| Contract | – |